Questing, in a mapped world
Posted on Jan 30th, 2007
by
Chris
We live in a mapped world. For nearly our total lifespan as a conscious race, this will be the case. We'll likely have our galaxy mapped before we colonize our first off-world.
The vast majority of our population are content to live within lands already mapped. It's scary at the frontiers, even for frontiersmen.
But one not need physically travel to the edge. There are more frontiers than the cartographical. Science and mathematics map the unknown, the miniature and the logical. These explorations are possible from one's chair at home. This is a good definition of philosophy, as well.
Every day, adventuresome souls push out in the realms of technology and commerce. Some may argue that this is more akin to laying plumbing than discovering the unknown, but one cannot deny that human truths, old, new, or just newly re-discovered come alive in their grids.
Kids (and kids at heart) can adventure within an afternoon of video gaming. Readers can do the same with a quality tome.
One can go to new places, tho already found by others - it's still honestly new. One can shake hands with strange people and dare a conversation. One can climb a rock with only one's hands and shoes.
The point is this: Quests abound. And if there's one thing that makes for a good life's story, -- even one just felt, not even spoken of -- it's that of a good quest.
Oh, to wake up in the morning, or even while standing, and realize that one is embarked on a quest! A mission, one whose adventure outranks its own end.
What makes for a good quest? Is it that a new world is made and discovered, in the midst of one that is old and already mapped?
And what if there were new quests? New worlds only barely sensed, but truly there.
This is our mission as artists. Take quests. Quest into new worlds. Show others that they exist.
The vast majority of our population are content to live within lands already mapped. It's scary at the frontiers, even for frontiersmen.
But one not need physically travel to the edge. There are more frontiers than the cartographical. Science and mathematics map the unknown, the miniature and the logical. These explorations are possible from one's chair at home. This is a good definition of philosophy, as well.
Every day, adventuresome souls push out in the realms of technology and commerce. Some may argue that this is more akin to laying plumbing than discovering the unknown, but one cannot deny that human truths, old, new, or just newly re-discovered come alive in their grids.
Kids (and kids at heart) can adventure within an afternoon of video gaming. Readers can do the same with a quality tome.
One can go to new places, tho already found by others - it's still honestly new. One can shake hands with strange people and dare a conversation. One can climb a rock with only one's hands and shoes.
The point is this: Quests abound. And if there's one thing that makes for a good life's story, -- even one just felt, not even spoken of -- it's that of a good quest.
Oh, to wake up in the morning, or even while standing, and realize that one is embarked on a quest! A mission, one whose adventure outranks its own end.
What makes for a good quest? Is it that a new world is made and discovered, in the midst of one that is old and already mapped?
And what if there were new quests? New worlds only barely sensed, but truly there.
This is our mission as artists. Take quests. Quest into new worlds. Show others that they exist.

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